Fantastic Beasts

 dedicated to Harry Potter. Find the magic word to the cache on a city-walk with the help of fantastic creatures

von Gavriel     Österreich > Wien > Wien

N 48° 12.635' E 016° 22.158' (WGS84)

 andere Koordinatensysteme
 Größe: klein
Status: kann gesucht werden
 Versteckt am: 20. November 2003
 Gelistet seit: 28. August 2005
 Letzte Änderung: 24. Februar 2012
 Listing: https://opencaching.de/OC00A6
Auch gelistet auf: geocaching.com 

30 gefunden
2 nicht gefunden
1 Hinweis
2 Beobachter
0 Ignorierer
703 Aufrufe
0 Logbilder
6 Empfehlungen

große Karte


Beschreibung    Deutsch  ·  English

If you do all informative stages on foot on one occasion it is a pretty long walk, what accounts for the 2 stars in terrain-rating. If you prepare for the walk you may decide to start at Stage 3 and do Stage 1 and 2 afterwards (as I did when collecting coordinates), but I had to change the order for "dramaturgical reasons" as you will see (or already guess while reading).
The walk can of course be done any time of day, but the places will be less crowded in the evening after all shops have closed. As most of the main attractions are illuminated anyhow I suggest the evening for finding the magic word and daytime for logging the cache (if you go to the cache by night a torch might be useful). If you have children with you I strongly suggest NOT to go there in the dark (especially not during the warmer season).
Except the last 4 meters everything is paved and basically flat (apart from kerbstones, maybe a few steps in the area of Stage 11 and some sort of ramp at one place).

At each stage you will have to find a letter. I've assigned indices to the letters (a, b, c, ...), the magic word will have the form abcd... .
Different methods of deriving letters will be used (apart from using found letters directly): Conversion of numbers (1=a, 2=b, ... 26=z) and finding the counterpart using the decrypting table (to be found on any cache-printout).

Some of the information may be found by googling, but I hope that at least some of the letters can be found only "in situ". The GPS-signal will be pretty bad most of the time, therefore I've put all coordinates into the description. Thus you can prepare the stages on a city map. At some places I've put a little help (only a little, this is supposed to be a challenge into the hints. As long as the coordinates I've taken made sense to me when plotted on the map I didn't change them.

Stage 1: "Norbert"
N 48° 12.635', E 016° 22.158'

You are standing in front of a house more than 300 years old, little "Norbert" is sitting above the entrance. Look around for an object that makes absolutely no sense at the place where it is attached to the house wall. There are some letters on it, the third letter will have the index d.

Stage 2: Chimera
N 48° 12.431', E 016° 21.940'

Look to the left (if you are coming from Norbert's place): There is a group of strange creatures. On the other side of the yard, on top of the tower, some sort of "horse-fish" is facing the wind.
Add the number of creatures to the horsefish, convert the result to a letter and find the decryptic counterpart (index q).
You can shorten your way to Stage 3 a bit by using some public transport along the Ring.

Stage 3: The Owlery
N 48° 11.972', E 016° 22.096'

Many birds guard this house of wisdom. Count the smaller ones, convert their number to a letter (index b).
Don't walk round the house (unless you wish to), you'll need only the owls you can see from where you should be standing.

Stage 4: The Inventor
N 48° 11.960', E 016° 22.175'

It is due to the work of such people that muggles can get along without magic so well. Take the middle letter of the english word for his most famous invention (index l).
(I refer to the invention that is indicated on the object, although there may be doubts about the historical proof for it.)

HINT: During the Advent season there is a charming little market in this area.

Stage 5: The Serpent
N 48° 11.911', E 016° 22.300'

A somewhat strange team is standing guard here. The snake seems to be trying to tell us something, but what? About 20 meters to the right of the serpent you will find an info-table which bears a number on the lower right side. Sum up the digits of this number and convert the result to a letter (index c).

Stage 6: The Sign of the Griffin
N 48° 12.271', E 016° 22.277'

You have just entered one of the not so busy roads in Vienna. Find the griffin and look for the number to the right of it. Convert the first letter of the lane's name to a number and add it to the number to the right. Convert the result to a letter and find its counterpart (index k).

Stage 7: Heraldic
N 48° 12.280', E 016° 22.459'
(this one was pretty inaccurate, so I've altered it)
This is a quite common species here in town (some of them much larger, many of them much smaller), but very rarely to be seen in real life. Substract the number of its heads from the number where you found it. Convert the result to a letter (index o).
Look out for some famous entertainment buildings while you are walking down this street.

Stage 8: The Magic Fountain
As Pigwidgeon has disappeared the lovely Mermaids have taken over the job to give you a hint. You will find them at N 48° 12.652', E 016° 21.917'. Winters are cold here, so the Mermaids reside inside, of course, but there is a convenient passage to visit them and listen to their song: "Answer our question and we will tell you the letter you are looking for! What does the human on top of the fountain hold in its hand?"
paddle = D
fish = E
net = F
Take the correct answer for index f.

Stage 9: "Gringotts"
N 48° 12.332', E 016° 22.393'

An ancient greek hero (holding up the head of his enemy) is guarding the entrance to a formidable residence. Once a well renowned prince used to live here, later a much less liked company took over the place. Note down the last letter of the surname of the famous architect (index i).

in case Gringotts is invisible you can make a detour via Weihburggasse to Stage 9a

Stage 9a: "Giants"
N 48° 12.358', E 016° 22.485'

Two giants are holding up the walls of an old house since the year ????. Convert the second digit into a letter and use it as index i.

Stage 10: A touch of Knockturn Alley
N 48° 12.436', E 016° 22.520'

Stage 10 and 11 will take you through a set of medieval houses and yards. If you come here during daytime you will see more of the architecture, but after nightfall this area becomes quite spooky.
The name of the lane where you should be standing right now has the german word for a colour in it. Note down the last letter of the german word for its complementary colour (index h).

NOTE: Before entering the place through the black iron gate you may have a look at Nr.8, where a very important breakfast-item was invented.

Stage 11: Hidden Treasure
N 48° 12.448', E 016° 22.462'
(coordinates don't seem too wrong)
Deep below the roots of this tree there lies the treasure of the templars who have been massacred 7 centuries ago (according to legend their blood has flown down a nearby street). The tree is very old, remainders of an old iron grate have been overgrown by its trunk (so it is said in the city guide, it is not visible any more). Various exits lead out of this yard, even the one in the corner just left to the tree.
Don't forget to note down the last letter of the german name of this tree before you leave (index p).

NOTE: This place is described in various city guides, so its accessible for public. But when exploring please bear in mind that people actually live here.

Stage 12: The Game
N 48° 12.541', E 016° 22.576'

With a narrow lane in your back (where you have some nice examples of flying buttresses overhead) look at the opposite wall. Do you see what they are doing? I won't ask you the name of the game, that would be too easy. To the right of the amazing scene (somewhat below) there hangs a plate. Add the number of letters on this plate to the number of the house where the scene is painted. Convert the result to a letter (index a). If you are not sure about the number of the house don't hesitate to use the hint.

Stage 13: The Enemy
N 48° 12.560', E 016° 22.634'

Vienna is one of the few places (if not the only one) where this creature can be watched safely.
Below the writing on the wall there are two large words. Note down the counterpart of the first letter of the first as index n.
When has this house been renovated (ancient renovations don't count as their effects have been covered by others)? Add the first two digits of the year, convert the result to a letter and find the counterpart (e). The second digit alone will deliver index m.

A few steps to the right the last clue to the magic word is dangling above your head. Take the first letter of the english word of the object (index g), the second letter will be index j.

Stage 14: The Anagram

The magic password now has the format abcdefghijklmnopq. If that does not look like the location of a cache to you then play around with the letters and the place will soon be revealed. A good city-map will help you.
I admit this may be easier for the local people.

Stage 15: The Cache in Fang's Forest
The best way to get there is by public transport. The area is accesible at any time but there is more to see during daytime.
Find the eastern end of the waterfowl's playground. From there walk about 100 meters eastward and look out for a "junction". The cache is hidden under the northeast-corner. Kneel down and feel for it.

The area is slippery, be careful. Watch out for curious dogs and their suspicious owners (took me quite long to hide the cache). A stone is supposed to protect the box against mice..

Happy Hunting

The Cachebox is a little plastic container about 5 cm long, 5 cm wide and 3 cm high, there is no pen.

A short note on security:
The paved paths in the cache area may be slippery in winter. If it is icy or wet be careful (there are handrails).

Verschlüsselter Hinweis   Entschlüsseln

1 : Fgrvaqytnffr
2: va gur svefg lneq nsgre cnffvat gur nepurf
4: abg Erffry
5: guerr qvtvgf
6: ynar ornef n jbzna'f anzr. Svaq ahzore gjb
8: vafvqr gur cnffntr
12: Zhygvcylvat gur ahzore bs yrggref ol guerr tvirf gur fnzr erfhyg.
14: n znq ivraarfr jvmneq jub hfrf gb qvfcynl punezrq evqqyrf ba jnyyf va beqre gb yrnq nfgenl geniryyref. Geniry abegu gb ivfvg uvz. Be purpx gur bssvpvny ubzrcntr bs Ivraan.
15: jurer pbapergr naq veba zrrg



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Brother 2 von stefan1894

Logeinträge für Fantastic Beasts    gefunden 30x nicht gefunden 2x Hinweis 1x

gefunden 26. Juli 2015 Lefar48 hat den Geocache gefunden

Der Multi: Spannend, kurzweilig, informativ, einfach super.
Vor zwei Tagen die Stationen 1, 2, 6 bis 13 und heute 3, 4 und 5 abgegangen. Alle Antworten waren, wie ich jetzt weiß, richtig, nur bei einem Buchstaben hat sich ein Fehler eingeschlichen; naja, wenn ich auch zu einem A als Gegenstück Z einsetze... blöd!
Das Zauberwort: ein schönes Durcheinander! Erst als ich mir die Buchstaben auf einzelne Kärtchen schrieb, zeigte sich das Zauberwort sehr schnell. Der Hint zur Station 14 war für mich verwirrend und nicht hilfreich. Ich staunte nicht schlecht, wohin ich sollte, aber ich machte mich einfach auf den Weg zu Fangs Wald und stellte fest, hier war ich schon öfters.
Das Finale: ...war mit der Wegbeschreibung schnell gefunden.
Die Dose: ...hab ich auf Anhieb ertastet und sie genau an dieselbe Stelle zurückgelegt. Das Logbuch ist ein ganz wenig feucht.
Danke für diesen schönen Multi und fdC

gefunden 27. Oktober 2014, 12:24 swasti hat den Geocache gefunden

Oc nachlog

Danke an Gavriel für das Verstecken einer Dose hier an diesem Ort und vorallem das zeigen dieses netten plätzchens.


gefunden 13. Dezember 2012 Zweiauge hat den Geocache gefunden

ich hab den vor ewigen Zeiten mal über GC gefunden, jetzt hab ich hier nen Account, jetzt logge ich hier. Danke für den Cache und fürs listen hier.

gefunden 29. April 2012 chris2286266 hat den Geocache gefunden

Irgendwann habe ich den mal begonnen, dann aber wieder abgelegt.
Letztlich war ein deutscher Kollege in Wien, der sich mit einigen Ergebnissen verzweifelt an mich wandte, konnte er die Location denn nicht ermitteln ...
Nach Korrektur von ein paar Werten zeigt sich dann im Rahmen einer (automatisierten) Stadtplanrecherche endlich das "Lösungswort". Und da ich heute in der Nähe war, musste die Dose natürlich besucht werden, was nach Abwarten von ein paar Hundemuggles (witterungsbedingt) auch problemlos möglich war.
Danke für den interessanten Cache!
Chris (#1613)

gefunden 04. März 2012 KrilleOC hat den Geocache gefunden

Ich konnte die Dose heute zwar auch mit der neuen Beschreibung nicht finden, aber nach Logfreigabe will ich das nun tun. Also:

Wer sich, wie ich, so gar nicht mit Harry Potter auskennt, dem sei angeraten sich vorher über die genannten Figuren und Orte zu informieren, dann tut man sich leichter.

Was folgt ist eine tolle Runde durch die Innenstadt zu sehenswerten Plätzen. Interessanterweise war ich in fast allen Gassen auf dem Weg schon mal gewesen, obwohl ich ein zuagrasta bin. Aber gerade erst durch die Stationen sieht man doch wieder Dinge, die man vorher nicht bemerkt hat, z. B. am Eulenhaus.

Nachdem ich alle Buchstaben hatte, lag es auch bei mir eine Weile herum, weil die Lösung sich nicht finden lassen wollte. Es gab auch Zweifel, ob alle Buchstaben richtig sind. Nachdem Anagram-Löser im Netz auch nicht wirklich eine Hilfe waren, habe ich die Buchstaben auf Papier ausgeschnitten, was dann doch endlich zur Lösung führte. Es war ein falscher dabei, der anscheinend durch eine Unachtsamkeit entstanden ist.

Am Ziel war ich auch schon mal unwissentlich vorbeigekommen, ich durfte aber vorerst nur die Erfahrung machen, daß es dort tatsächlich ziemlich rutschig sein kann und mich bei einem Sturz entsprechend einsauen. Wie sich herausstellte war der Cache verschwunden.

Jetzt habe ich das Versteck zwar gefunden, aber es war nichts drin. Trotzdem will ich vorerst nicht noch ein viertes Mal hin ...

Wer einen ähnlich schönen Cache mehr im Grünen sucht, dem sei OCA580/GC28MQ7 empfohlen.